TY - GEN
T1 - Development of a Virtual Travel System to Enhance the Discovery of Aspiration and Pleasure
AU - Inamura, Tetsunari
AU - Gotoh, Reiko
AU - Matsumoto, Madoka
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Systems providing various virtual experiences through virtual reality (VR) are being utilized in many fields such as sports, education, entertainment, and healthcare. Many of these systems offer unique and rare experiences that are not easily accessible in the real world, aimed at improving motor and cognitive skills, as well as enhancing enjoyment. However, from the perspective of information systems that improve user happiness and well-being quality, the field is still in a developmental state, and the specific design methods for virtual experiences remain unclear. Our aim is not to enhance athletic performance or skills, but rather to construct a VR system that supports individuals in discovering their own pleasures and aspirations. This paper reports on the implementation of a prototype system aligned with the concept of supporting the discovery of pleasures and aspirations, focusing on a travel experience system as the prototype for this VR system.
AB - Systems providing various virtual experiences through virtual reality (VR) are being utilized in many fields such as sports, education, entertainment, and healthcare. Many of these systems offer unique and rare experiences that are not easily accessible in the real world, aimed at improving motor and cognitive skills, as well as enhancing enjoyment. However, from the perspective of information systems that improve user happiness and well-being quality, the field is still in a developmental state, and the specific design methods for virtual experiences remain unclear. Our aim is not to enhance athletic performance or skills, but rather to construct a VR system that supports individuals in discovering their own pleasures and aspirations. This paper reports on the implementation of a prototype system aligned with the concept of supporting the discovery of pleasures and aspirations, focusing on a travel experience system as the prototype for this VR system.
KW - human-agent interaction
KW - sense of agency
KW - user adaptation
KW - virtual reality
KW - well-being
UR - http://www.scopus.com/inward/record.url?scp=85204089633&partnerID=8YFLogxK
U2 - 10.1109/COMPSAC61105.2024.00329
DO - 10.1109/COMPSAC61105.2024.00329
M3 - 会議への寄与
AN - SCOPUS:85204089633
T3 - Proceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024
SP - 2060
EP - 2064
BT - Proceedings - 2024 IEEE 48th Annual Computers, Software, and Applications Conference, COMPSAC 2024
A2 - Shahriar, Hossain
A2 - Ohsaki, Hiroyuki
A2 - Sharmin, Moushumi
A2 - Towey, Dave
A2 - Majumder, AKM Jahangir Alam
A2 - Hori, Yoshiaki
A2 - Yang, Ji-Jiang
A2 - Takemoto, Michiharu
A2 - Sakib, Nazmus
A2 - Banno, Ryohei
A2 - Ahamed, Sheikh Iqbal
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 48th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2024
Y2 - 2 July 2024 through 4 July 2024
ER -